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Old 01-14-2020, 12:08 AM   #1
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Join Date: Apr 2011
Default Predicting opponent's movements to attack

I was trying to create a character with precognitive abilities that uses these abilities for attack and defense. The defensive part was quite easy with all the Enhanced 'Defense' advantages but the offensive one where he can see the opponent's movements and breakthrough their defenses are giving me a headache (Ex: King Bradley [FMA] or Sharigan [Naruto]).

How can I give this character a flat bonus to hit with any attack, be it a punch, a dagger or gun? I would be satisfied even if I can only apply the bonus to melee attacks.
No matter what is the problem, it's just a matter of time.
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