Re: [Basic] Advantage of the Week: Allies and Ally Group
I can certainly understand the appeal to consolidating Allies, Contacts, and Patrons. The similarities make it seem like a natural place to reduce trait clutter. I don't know that it's worth the effort. Although Contacts could sure use something to make them more attractive, that's for a different thread.
OT: I had a crazy idea of a game where the PCs are designed like Allies, as a percentage of some arbitrary amount, with higher percentages costing them some scaling amount of foo points, and leftover points being tradeable for fabulous in-game prizes.
... needs work :p
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