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Old 08-15-2011, 04:52 PM   #15
DwarvenHeart
 
Join Date: Apr 2011
Default Re: The importance of an over all goal/climax to a campaign?...

Quote:
Originally Posted by Jürgen Hubert View Post
...consider a good villain to be absolutely essential to most campaigns - or rather, ideally you'll want several memorable villains that the PCs can fight against. Give the PCs (and the players) someone they can really love to hate, and they will always be motivated to continue the adventure.

And if you have worked out the villain in sufficient detail - and I don't mean game stats with that, but character, motivation, resources, and long-term goals - you will be able to rapidly improvise new adventures, no matter what the PCs are doing. Just think to yourself: "What would this guy do in this situation to advance his goals", and new adventure possibilities will come to you easily.
I agree and it's great to hear someone else say, "a villian you love to hate." I've always said that about well developed villians of fiction.
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