Quote:
Originally Posted by hal
If Magery is "knowledge" based - then it would be a skill. If it is an innate capability, one you have to be born with, then that implies something else. If it is a mystical set of muscles that can be made stronger and more capable by exercising the use of magical spell casting - then that is something else entirely. But if that were the case, you would expect that those who don't have magery at all, casting spells in a High Mana region, would acquire such an ability just by casting spells.
|
GURPS has always had what would logically be skills as advantages.
Combat Reflexes comes to mind.
Other examples are Cultural Familiarity, Innate Attack (which is both a skill and an advantages), Less Sleep (via learn meditation techniques), Eidetic Memory, and Language.
In fact, Language went from being a skill in Classic to an advantage in 4e
__________________
Help make a digital reference for GURPS by coming to the
GURPS wiki and provide some information and links (such as to various
Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number.