Re: physical simulation in various weapons rules
The big problem with physical simulation in rules for Traveller is that a lot of Traveller weapons are total nonsense. I would say that 3G3 is probably the most accurate published weapon design system for gaming, though you can certainly give honorable mentions to FF&S, FF&S2, and VE2, and of course if you don't limit yourself to published sources or gaming sources you can go a lot further though with a considerable risk of either substantial data entry problems or math that isn't really viable without a computer and decent programming skill.
I'm not very fond of TDS; it adds a bunch of complexity that doesn't actually increase accuracy because of the stuff it doesn't add.
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