Thread: Ideas for Yrth
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Old 10-14-2020, 06:38 PM   #24
isf
 
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Join Date: Aug 2004
Location: Jacksonville, AR
Default Re: Ideas for Yrth

Quote:
Originally Posted by Astromancer View Post
He isn't there as a PC, and rules are for player characters. He's meant to be a one man construction team. It makes the building of the canal viable. But his he really more implausible than a Medieval society with magic that still works like Earth's Medieval society?
More implausible than no technological change for a thousand years? More implausible than no gunpowder?
[edited for spelling]



I think that he is implausible for the setting as written [for both Yrth and Technomancer]. I think that a more reasonable character would make for a better story buy having the canal be more of a challenge to build which would give more opportunities for the PC's to help or hinder.
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