My favourite starting fighter. Not a munchkin except in the sense optimised for combat and nothing else
Lance the elvish spearman
ST 11
DX 12
IQ 9
MA 14
pole weapons (2), bow (2), running (2), missile weapons (3)
shield on his back, for which he has no talent, for protection from the rear and from friendly fire
- Closes and attacks from range of 7, striking before opponent and hitting 74% of the time, for an average of 2d+1 damage, usually enough to knock down unarmored opponents
- Against parties with no ranged threats, set against charge to protect friendly ranged units
- Jab and longbow to harass/provoke and for further versatility
- Lance works fairly well with clones of himself to give an impressive level of damage output. A party of four Lances (split between spear and longbow when entering the rooms) will usually be able to run through every room in Death Test 1.