Re: [Powers] Neutralize Poison with Healing
Disease is no less likely to be injurious than poison – check the rules for both and you'll see that the biggest difference (aside from which form of Resistant helps) is that disease is usually slower. Since disease uses HT penalty, not injury, to determine the skill penalties and FP costs for Healing, I'd do the same for poison. That way you won't run into weirdness when your disease could as easily be a poison. Indeed, I'd follow this model for all metabolic hazards.
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