[Powers] Neutralize Poison with Healing
Neutralizing Poison
Make a roll at a penalty equal to the penalty to the resistance roll against the poison (-10 if the poison can’t be resisted). Pay 2 FP for each die damage the poison can do if all resistance rolls fail.
Example: Deathcap mushroom has a HT-2 roll to resist and does 2d toxic damage for two cycles at three-hour intervals, or a total of 4d damage. Treating Deathcap mushroom poisoning requires a roll at -2 and costs 8 FP.
This is a Cosmic enhancement (+50%) if you can do it and heal other kinds of injury. If you can only heal poison, that’s a -40% limitation instead.
Talked with Christoper about this - he suggested the cost should be based on the HT penalty instead. What does the hive mind think?
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
|