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Old 06-15-2019, 08:36 AM   #13
Anaraxes
 
Join Date: Sep 2007
Default Re: [Magic] Using ceremonial magic to create an unassailable magical fortress

Quote:
Originally Posted by Michael Thayne View Post
GURPS isn't D&D with hard limits on how many spells you can cast per day, so a wizard can potentially do a lot of spell-casting in that one day of work.
It's not just expending a point of energy. S&S also takes time.

Quote:
Originally Posted by Magic p18
It takes one “mage-day” per point of energy required. A mage-day represents a full eight-hour workday for one mage.
So, no more than 3 enchanting points per day under any circumstances, more realistically two even if you're really overworked, and really no more than one enchantment at a time over any reasonably long term.
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