Quote:
Originally Posted by larsdangly
I like the fact that Cidri has enough setting details to seed some basic campaign ideas (guilds, jobs, etc.) but is presented with a totally ambiguous geography, beyond one smallish regional map. This is one of the last games out there that encourages you to truly make the setting your own instead of just passively masticating whatever the company sells you. My Cidri is a big complicated place, and yet it could easily be across a mountain range from Ardoniraine, or your setting, or whatever.
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I hear what you're saying.
On the other hand, I like the shared background that can connect diverse players that comes from supported settings and adventures. It may allow more discussion on the forums of related play experiences.
Published setting material also has the benefit of providing new content and sales avenues that don't just rely on creating more rule complexity.
Ironically, Cidri being such an expansive place really allows individual creative content to coexist with published settings with or without intersecting.