Quote:
Originally Posted by Varyon
Perhaps I'm mistaken, but I thought you essentially had the option to drop from 3x to 2x and get Explosive 1 in return, not that tacking on Explosive (at any level) via Enhancements dropped the multiplier from 3x to 2x. The text appears to lack any example of an explosive ritual, but the example quasi-ritual Path of Energy botch is External Explosive Burning 4d for 4 energy, indicating you do not need to toss on an extra 10 energy to make it explosive. I'd say that +50% (+10 energy) would boost it to Explosive 2 (which may be useful for Explosive Runes and the like), +100% (+20 energy) to Explosive 3.
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This is how you do it. This is what I thought I read. If that's not the case, paying for Explosive 2 is +10 energy and level 3 is +20 energy - but only AFTER you purchase Explosive damage normally.