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Old 07-05-2022, 09:44 AM   #1482
ericthered
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by Hide View Post
Pacifica takes a moment (extra time) to think about Zybo/Tutunas’ potential moves, cross checking with her previous analysis of the ship.

Pacifica (tactics) Luck 1:

3d6 <= 7+2 (from extra time and complimentary roll).
3 + 1 + 5 = 9 ... success!

She shares her impressions with her teammates, to coordinate the final details of their plans.
Sitting down and working out everthing, Pacifica figures that The two most independent officers would have worked their way towards the nuclear warheads quickly. They'll take a short while to arm them, and then to place them, setting a timer and concealing them in a hydrogen brick cell.



They'll try to preserve a good chunk of the crew, which means blowing off a part of the ship life support, which is all at the bottom of the ship. With life support and a good supply of hydrogen bricks, they can survive for years on recycled (and unappetizing food). Long enough for the nuclear flash to be picked up by survey ships after the war.



The typical location is right above the command center where you currently are, on deck 8, blowing the reactors and maneuver drive, wrecking the warp drive, and hopefully floating away with the forward life support in 19F. They are worried you own this command center, so they will try to place the bomb somewhere else.



They could leave the warhead right where they find it. because of how the battle went, deck 4 is hard for them to reach, and that would mean the bomb is on deck 16 in the F block somewhere. That would destroy the weapons systems, warp core, and manuever drive, leaving the reactors (maybe) and hoping that the life support around 18 B remains intact.


They could also be hauling the bomb to the aft of deck 6, behind the reactors, setting and it off to achieve an effect similar to the deck 8 explosion, surviving off the 19F life support.



In either case, the bombers will be collecting a band of crew nearby the relevant life support section while the bombs tick down.



Pacifica figures they will have obtained the bombs by now, and are arming them. Next they will either move one to 6A or or hide it in 16 F and move to 18B life support.



Quote:
Originally Posted by TGLS View Post
OK, I'll try and slip into the missile command center (on decks 4&5) and see if I can identify where the warheads are kept before we begin our assault on the missile section. If I can, then I'll slip back to inform the guards. If not, then I'll start making potshots at the missile personnel once the attack begins.
How many men are you taking with you? How far back will they hang? make stealth rolls.


Quote:
Originally Posted by GnomesofZurich View Post
Daymar will take Pookivo and 15 guards, letting Pookivo take command of the troops with Daymar counseling him. As has been pointed out, there's no substitute for Daymar's abilities, so he is going to take reasonable precautions from being injured, staying in the centre of the group of guards until they get to the reactor and then seeking cover from which he can shoot or use his abilities. They're going to seek to assault and take the reactor from the loyalists.
Ok, that's really close. Pookivo takes you up three floors so the assualt can start at the offices of the reactor section. The three floors are assaulted at once. The officer in charge of the reactor is at his desk, and has a gun out. He drops below his desk with his gun. The others on the level freeze.
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