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Old 06-09-2022, 08:06 AM   #1446
TGLS
 
Join Date: Jan 2014
Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
enabling a power cell to explode requires either an explosives or armoury (small arms) roll and takes a base of 30 seconds.

rigging that explosion to trigger when the comm is used requires either traps or electronics operation (comms) and takes a base of 30 seconds.
Well let's do it then!
Quote:
[1029] 22-06-09 16:01:42 CEST
Traps
3d6 <= 13
1 + 3 + 1 = 5 ... success
[1028] 22-06-09 16:01:34 CEST
Armoury (Small Arms)
3d6 <= 13
6 + 3 + 2 = 11 ... success
Looks like I made excellent time on that second half. Then I'll get out of there and... I dunno, go looking to see if any of the subverted officers or security are around?
Quote:
[1030] 22-06-09 16:03:11 CEST
Stealth
3d6 <= 16
1 + 6 + 1 = 8 ... success
[1031] 22-06-09 16:03:36 CEST
Photorefraction
3d6 <= 15
2 + 6 + 6 = 14 ... success
[1032] 22-06-09 16:05:21 CEST
Observation
3d6 <= 13
4 + 4 + 3 = 11 ... success
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