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Old 01-19-2023, 06:57 AM   #5
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Quick Draw Arrow

Quote:
Originally Posted by Steve Plambeck View Post
Here's a scary thought. When an archer qualifies for two shots per turn, they get their first shot during the Movement phase (when it's their side's turn to move based on initiative), and their second shot when it's their normal time to act in the Action phase. They still get to move 1 hex too, either immediately before or immediately after the first shot.

Might be too much, but it certainly could be exciting.

Tactical advantages (1) might stop a charging foe before they move to engage you, (2) might stop a fleeing opponent before they get out of range.

Point to consider: if the archer changes their mind about making a second shot after getting the first one off, do they have any remaining action left, albeit probably with a DX penalty?
As I understand RAW on the two bow shots, the first shot occurs normally during action phase and the second shot occurs at the end of action phase after all other actions. I'm fine with that sequence. The only attacks during movement phase that make sense to me is pole weapon charge attacks. In our classic days we did that in larger scale battles because it was harder to go back and remember all of the charge attacks to occur at the beginning of action phase. In normal play of normal scale, I do like to keep attacks from occurring in movement phase. Blurring the lines between the phases just causes more confusion for both the players and the GM.
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