Re: Quick Draw Arrow
Here's a scary thought. When an archer qualifies for two shots per turn, they get their first shot during the Movement phase (when it's their side's turn to move based on initiative), and their second shot when it's their normal time to act in the Action phase. They still get to move 1 hex too, either immediately before or immediately after the first shot.
Might be too much, but it certainly could be exciting.
Tactical advantages (1) might stop a charging foe before they move to engage you, (2) might stop a fleeing opponent before they get out of range.
Point to consider: if the archer changes their mind about making a second shot after getting the first one off, do they have any remaining action left, albeit probably with a DX penalty?
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