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Old 12-12-2022, 10:36 AM   #8
swordtart
 
Join Date: Jun 2008
Default Re: Super Rocket - too risky?

The other issue with these things in "normal" games is that it took away your agency as an opponent. Basically if this thing hit and they rolled good on damage they won, if it missed or rolled low damage they lost. You didn't need to be there really.

I like games where your skill and their skill was fairly tested over the course of a game. Lots of manoeuvre to get a shot in and a few shots needed to end the fight. You can trade a few hits before getting into the end game.

It is not really the cost, you can get round that by just upping the division, it was the weight and space per dice damage that went out of the window.

Logically of course the HR should have been 75lb, but then RL rounds shouldn't have been only 5lb each. I am not sure why I am stressing about this, it was always numberwang :)
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