Quote:
Originally Posted by Black Leviathan
I have a GM's screen. GURPS kind of sucks at indexing important tables and you could likely guess GURPS has a lot of information. Distance penalties, Crit-results, Reaction Tables, Fright Check table. I rarely get to put it away. Probably the best book you can own. If all your players are new you might want to make Combat Maneuver flash cards to help them decide what to do on their turn.
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It is not just where the tables are but how they are set up.
IMHO the set up and information in
List of Skills is far better then what is in the basic set for helping players choose skills.
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