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Old 12-15-2020, 07:49 PM   #34
DataPacRat
 
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Join Date: Nov 2004
Location: Niagara, Canada
Default Re: [Vehicles] How big should a self-destruct be?

Quote:
Originally Posted by Anthony View Post
Not appropriate to radioactive weapons, but also 32 rads is ... multiple orders of magnitude wrong.
My figuring:
Pyramid 51, page 9; isomers have a REF of 100 (presumably from tiny amounts of actual isomer embedded in whatever clay/plastic/etc carrier substance is chosen), and refers to the rad modifier on pB105, which inflicts "1 rad per point of basic damage rolled". pB415 offers the damage formula of 6d * ((lbs * 4 * REF)^.5), so 1/500th of a pound of REF 100 material does about 5.3d6 damage, which maxes out at 32 points. 0.01 lbs is 12d6, 0.1 lbs 38d6, 1 lb 120d6, 6 lbs 294d6, etc.

Where did my numbers go wrong?
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