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Old 12-15-2020, 07:36 PM   #33
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Vehicles] How big should a self-destruct be?

Quote:
Originally Posted by DataPacRat View Post
Indeed; I came across an optional GURPS rule - I forget which edition - that a target with built-in physical contact with a carefully-placed explosive automatically takes full damage. Implying that a single gram of isomer-in-carrier-plastic would dump 32 rads straight onto whatever chip it was built into, before even counting explosive damage. Even rad-hardened chips have their limits.
Not appropriate to radioactive weapons, but also 32 rads is ... multiple orders of magnitude wrong.
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