Quote:
Originally Posted by Onkl
The plan for them is to cooperate, our idea was that the ships should be different as in characters are different. I would not gm a competing game like that... way too much hassle!
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Well, in that case you might like to consider that having a more expensive ship does not necessarily imply getting more attention from the GM and other players, being able to outclass a cheaper vessel at its own speciality, or having more fun. So you can probably work on "spotlight time" and "niche protection" directly, and not worry about character point or dollar equality.