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Old 01-08-2020, 04:58 AM   #33
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: [HT] Grenades fuse

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Originally Posted by MrFix View Post
Meanwhile, operating a handgun or your rifle one handed while the grenade is cooking off is safe as long as you play it safe. The issues you outline get worse tenfold if the enemy storms your position and you're just hanging out with a grenade and can't do anything. Putting at least a few bullets into them, or going for AoA double so you can both toss and shoot, is an option.
For character lacking Ambidextrous, etc., this is a -4 to hit with one or the other. Basically, you're exposing yourself for nothing unless an exceptional character.
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Throwing items in GURPS is easy, you get a +4 to hit a specific hex (DX if you dont have throwing), and they don't go anywhere from that hex. You can aim your throws, all out attack, whatever!
If the ground is right, then sure, the grenade won't roll or bounce. However a lot of ground isn't like that, and it's entirely fair for the GM to require the Throw roll to be at a penalty to account for this, and to have misses go further than you'd like. As for aiming your throw, you'd better hope nobody is in a position to shoot you while you just stand out there.

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Next, the main killing agent of the grenade is the shrapnel. The example of me killing a guy with a grenade is just that - an example of using it to do direct damage.
That depends hugely on TL - vs people in even moderate Ultra-Tech armour the shrapnel is useless.
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I just ran a TL8 simulation vs another player, and grenade shrapnel won me the game by hitting the man's neck, leg and arm. Funny story, no body armor in High Tech protects neck.
Not quite true - the Stock (HU70) does. But yes, this is a problem with the listed armour sets, and it's not actually true of all modern armour, so if the GM is using armour taken from RL, some will have neck protection. Most modern military issue armour lacks face protection, however.
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And finally, it is a non-issue that the enemy tries to get away from the grenade. IN FACT, you want him to! Usually the enemy is behind cover, popping in and out to dish out punishment. Tossing a grenade behind his cover means he has to leave it to avoid damage, which buys you a few moments to maneuver, or exposes the enemy to counter-attack.
Most cover is more than a yard wide, so unless your opponent has made the dubious decision to hide behind a standing tree, he's got room to move. And yes, it buys you a moment or two, but it also cost you quite a few moments. Thus the grenade is a tool for certain specific circumstances.
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P.S.: Worth remembering that explosive damage is resolved against (Torso DR+WORST DR)/2. So it's effectively (2) as no TL8 gear can cover all hit locations with DR. M67 deals 9d crushing for average 31 damage. Assault Vest with plates only has 14 DR against that, so explosion under the feet is still lethal.
Note that vs a standing opponent who sees it, landing the grenade at thier feet in terrain perfect for grenade placement as you assume also means they can easily kick it away, and it only need move a couple of yards and the concussion is next to nothing.

As I said, at HT tech levels, they're useful tools, but at higher TLs they tend to fall behind armour quite badly.
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