Quote:
Originally Posted by Jackal
All good points. But a counter-argument occurred to me this weekend.
I am in the closed Alpha test of the new version of WOW. As I was testing out the latest changes, I was bummed that there weren't enough people on to group for an instance.
And of course, in MMORPGs, a group = Holy Trintiy: tank, healer, DPS.
Thing is, there's a ton of MMORPG players. They're all used to the Holy Trinity in some form or another.
Would TFT be an easier sell if it also had the Holy Trinity?
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Well, you can get the Holy Trinity in TFT with the physicker and master physicker talents. The ability to heal 3 points of damage (30% of an average human's ST) per fight is pretty nice.
A favorite in one of my campaigns was the legendary Doctor Jack. He had Physicker, Master Physicker and a number of other non-combat talents. He was mostly useless in combat. He did have the Guns talent and used an arquebus. However, it took 4 turns to set up (and the player rolled an unlikely number of misfires), so its effect was mostly negligible, with a few memorable exceptions.
A starting party could have a "healer" type like this - ST10, DX11 IQ 11; Literacy(1), Physicker (2), Shield (1), Axe/Mace (2) or Sword (2), with 5 more points of talents. (He'd get Master Physicker (3) by adding 3 points of IQ, so no talent points have to be saved up).
The 5 points of other talents could create several archetypes:
For a priest or friar - Priest (2); Charisma (2); Recognize Value (1)
For a member of a medieval fighting order: Take Sword instead of Axe/Mace. Add Horsemanship (1), Pole Weapons (2), Thrown Weapons (2) or Bow (2) or Priest (2), if particularly devoted.
For a druid-type character: Naturalist (2); Tracking (1); Woodsman (1); delete Literacy and add Animal Handler (2).