Quote:
Originally Posted by Nereidalbel
Temporary Hit Points in D&D are best represented as Ablative DR, which costs 1 point per level.
I'd just go with Requires Recharge for the waiting part.
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The hit points you recover aren't temporary though, and the takes recharge limitation, which is what I think you're referring to here, only goes up to one hour, after which it says you should use limited use.
Quote:
Originally Posted by DouglasCole
If you're at all familiar with the Pyramid article The Last Gasp (#3/44), Second Wind could easily be a free "refresh" to full AP total . . .
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I don't have any Pyramid articles, sorry.