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Old 03-12-2021, 07:55 PM   #16
Plane
 
Join Date: Aug 2018
Default Re: Fantastic Dungeon Grappling & Technical Grappling

Quote:
Originally Posted by DouglasCole View Post
If one hearkens back to the Basic Set, Constriction Attack is just "you can roll a QC and damage your opponent each turn after a grapple."

The quick-version of Strangle in FDG returns to this concept, and Constriction attack in FDG just says "yah, you can do this by crushing the BODY, not just the NECK."
I figured part of why you gave that double-CP benefit to Constriction Attack was that Martial Arts kinda gave partial Constriction Attack privileges to muggles on MA117 under Bear Hugs. Instead of "strangles vs torsos, period" it's just "your torso strangles that anyone can try now work against your own SM instead of just lesser SM... and there's no -5 penalty like doing a one-handed strangle even when you're required to use two arms or two legs.

but I guess MA116 offset that by giving it some new boosts like unpenalized hands-free grappling techniques using torso, which Basic Set didn't exactly say... though MA did also require Double-Jointed for that, which boosts DJ and CA both in a way.
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