There doesn't seem to be much written up on shipbuilding for 4e. The nearest thing I can find is this sidebar in
High-Tech for 3e:
Quote:
BUILDING A SHIP
A successful roll against Shipbuilding is
required to plan a sailing vessel.
Construction of a 50- to 100-ton vessel is a
task requiring about 2,000 man-hours of
labor (see p. B93), at least 500 of which
must be by laborers with Carpenter and
Blacksmith skill; a Shipbuilder of skill 12 or
better must supervise. Another 1,500 hours
of unskilled labor, and 500 hours of
Carpentry, are required if the timber for
construction must be felled. A final roll
against Shipbuilding skill will give the GM
an idea of just how good the finished ship
is. (Full shipyard facilities would give a +3
or so to Shipbuilding rolls.)
This means that a crew of a dozen men,
shipwrecked on an island with timber, could
build a seaworthy vessel in only two months
– provided they had the necessary skills and
tools, and could salvage the metal fittings
and sails from their old ship.
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Under 4e, Shipbuilding is replaced by Engineer (Ships), and Blacksmith with Smith (Iron).