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Old 01-28-2015, 08:02 AM   #15
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [Low-Tech] Landing Craft at TL2 to TL4

There doesn't seem to be much written up on shipbuilding for 4e. The nearest thing I can find is this sidebar in High-Tech for 3e:
Quote:
BUILDING A SHIP
A successful roll against Shipbuilding is
required to plan a sailing vessel.
Construction of a 50- to 100-ton vessel is a
task requiring about 2,000 man-hours of
labor (see p. B93), at least 500 of which
must be by laborers with Carpenter and
Blacksmith skill; a Shipbuilder of skill 12 or
better must supervise. Another 1,500 hours
of unskilled labor, and 500 hours of
Carpentry, are required if the timber for
construction must be felled. A final roll
against Shipbuilding skill will give the GM
an idea of just how good the finished ship
is. (Full shipyard facilities would give a +3
or so to Shipbuilding rolls.)
This means that a crew of a dozen men,
shipwrecked on an island with timber, could
build a seaworthy vessel in only two months
– provided they had the necessary skills and
tools, and could salvage the metal fittings
and sails from their old ship.
Under 4e, Shipbuilding is replaced by Engineer (Ships), and Blacksmith with Smith (Iron).
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