Quote:
Originally Posted by Lupo
If the answer to those question is "varied wildly" and "no",
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Both the case, I'm afraid. Indeed, everything's that way. Just as it's left to the GM to set the values of gold and silver, we're leaving it up to the GM to determine local prices of lead, tin, and copper. And everything else, while we're at it. The prices here are a baseline based on the labor necessary to produce the material in question, from which the GM can come up with his own actual prices based on factors relevant to the specific campaign.
Having said that, most prices (save for wood and the softer metals) aren't wildly implausible for most places in history, and the classical prices for copper and tin presented as an example of price variability are, if you run the numbers, fairly close to
Low Tech's suggestion that bronze have a +3 CF over iron (almost as if that example was chosen on purpose...).