Quote:
Originally Posted by johndallman
A question tangentially related to this skill: in GURPS, what skill do you use for doing research work in an experimental or observational science? Not looking stuff up, but trying to extend scientific knowledge? There's a bit of a gap between Research skill, and the invention rules. Some GMs rule that you use Research, but the alternative seems to be the science skill, probably at some kind of penalty.
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To actually extend scientific knowledge I would think is a straight out Science roll, or better yet, one for theory and one for Lab work which would keep it in line with prototype rules from BS. The bonuses and modifiers from 473 seem pretty legit.
Research Techniques
I might let someone buy off as techniques the penalties associated with arcane info storage. Frex, does any one still use a card catalog or dewy decimal system anymore? Microfiche? Microfilm?
How about SQL as a technique in either this/comp ops/ or Comp Programing?
Google Fu?
Nymdok