Quote:
Originally Posted by Johnny Angel
However, since I'm most familiar with D&D, my thought is that creating something similar within the framework of the GURPs system will probably be the best way for me to learn the rules.
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If you're interested in something like D&D I suggest that you look at
Dungeon Fantasy. It's good, it caters for the genre, it contains racial and "occupational" templates, special gear, etc.
Quote:
Originally Posted by Johnny Angel
I'm not quite sure that I fully understand the concept of templates. It seems as though templates are mostly just a collection of skills and traits which the DM has already bought with character points.
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There are two different kinds of templates:
- Racial Template
- "Occucpational" Template
A racial template is the way the GM envision the race in his campaign. It is non negotiable, if you want a character to be of that race, you have to take the template (and all of it).
"Occupational" template on the other hand, is just a guideline. It's a tool to make the work of character generation easier. Although you, as the GM, may enforce mandatory templates, not every GM will.
Quote:
Originally Posted by Johnny Angel
I understand that ability scores such as ST are used to calculate damage with attacks, but is the damage always the same regardless of weapon used? Does a punch or a kick deal the same damage as a sword or a hammer?
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In a word, no. There are tables for equipment in the equipment chapter and the explanation for using them.