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Old 07-06-2022, 09:06 AM   #1487
ericthered
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by Hide View Post
OOC: OK so, in terms of the information provided with the tactics roll, are you (Hua/Day) changing or updating your moves?
Quote:
Originally Posted by TGLS View Post
My assumption was that you reached the conclusion too late to tell us about it.
You can do otherwise if you wish... but right now that's the working assumption.



Quote:
Originally Posted by TGLS View Post
I'll take 8...
Hua approaches the missile section from the bow. She finds that the upper missile section has been abandoned, except for a single compartment, which has its doors shut. The compartment where the nukes for the upper deck are kept.



Quote:
If we have 51 security and 6 officers, then it is 17 security crewmen and 2 officers per Dreadstormer.
Sure, but that's not who you have with you: right now you have 21 security with you. Nubitothi is at the small stub of one in the fore of the ship. Pookivo is following daymar around. Vinobi is usurping command of the officer's quarters, Vibibu is collecting prisoners in life support, Chojo and Nichapu are with Pookivo at the deck 6 command center, and Jivithi and Jokuchi are not contacted yet, still at Motive and Lasers respectively, presumably keeping their people from doing anything rash or effective.


You have a number of unnamed officers and security among the prisoners you just captured in the big battle as well.



Hua will be taking her personnel from the deck 6 command center, since she is passing by there.


Quote:
Pacifica asks her men to take the weapons of the 9 fallen security members (or to distribute them, if the already picked them). She keeps an additional gun for herself and hands over 2 weapons to Hua and another 2 to Daymar. She also keeps her jacket; in case she needs it for the next maneuver.
Pacifica's squad will each be carrying a spare laser riffle. She has found an additional handgun with bullets.


Quote:
She consults the officers to find out who has experience or knowledge in disarming bombs (such as the one the enemy is about to arm), with the intention of bringing such person with the team. She asks them not to ask openly, because a “traitor” could use that chance to spoil the mission.
Lt. Nichapu volunteers to defuse any bombs: He's an officer over missiles, and thinks you haven't collected anyone he thinks is more experienced at this sort of thing than him (you have almost no converted crew from missiles). He's over in the center on deck 6.


Quote:
Pacifica will leave 1 officer and 1 security member in charge of the deck she took over, instructing the officer to provide the most capable men with the 2 remaining weapons.

She will head to deck 6 with 8 men. She asks another 6 men to be on the ready, with the intention of providing additional support, should the Dreadstormers need it.
You'll need to call some new troops over from deck 6 to have that many: Daymar left you with 6. That tactics roll gave her the foresight to pull them over, and while she was working things out they arrived.


Quote:
Pacifica makes her stealth roll and succeeds 15 (12).
Pacifica pokes around deck 6, slowly opening compartment doors...


they succeed in their perception check by 5, before the bonus that the door gives them.


"The Door!" Someone shouts.



Quote:
She also tries to set up a noisemaker for deck 9 using the buckles of the people that died (but gets a critical failure).
Does she do that before or after visiting deck 6? and how exactly will she get the noise to where ever on the ship she is?


Quote:
Originally Posted by GnomesofZurich View Post
Daymar orders the others in the office to raise their hands. He asks Pookivo to send two guards to pin down the officer under the desk, and to shoot him if necessary. If he can catch a glimpse of him, Daymar will attempt Suggestion.
The officer makes a break for it. Make a suggestion roll (and specify the suggestion).
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