Quote:
Originally Posted by ericthered
He reaches for the comm set behind his desk.
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A comm set's a pretty rare thing, right? Assuming so, I'll fire away, hoping to reduce it a pile of junk. If not, then I guess I'll shoot the captain.
Quote:
[1011] 22-06-02 19:42:35 CEST
Beam Weapons +2 for 10 shots
-3d6 +17
- 4 - 4 - 5 + 17 = 4
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Five hits depending how far the comm set is:
Quote:
[1012] 22-06-02 19:58:45 CEST
Damage rolls
3d6
1: 6 + 5 + 1 = 12
2: 3 + 5 + 5 = 13
3: 6 + 3 + 5 = 14
4: 6 + 4 + 4 = 14
5: 1 + 2 + 3 = 6
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