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Old 07-28-2013, 05:36 AM   #9
Agemegos
 
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Join Date: May 2005
Location: Oz
Default Re: Hooking New Players at the FLGS?

Quote:
Originally Posted by JP42 View Post
First and foremost - pre-gens. As you well know, GURPS is very heavily front-loaded for investment of time, so removing that impediment to getting into the play of the game is key.
Agreed, endorsed, etc.

Quote:
Is your FLGS primarily D&D or Pathfinder players? If so, Dungeon Fantasy might well be your best entry vehicle. Of course, that may be counter-productive, as those who are already in love with fantasy gaming might wonder why they should change it up, and find a Monster Hunters game serves you better.
If you switch to GURPS but stick with players' usual genre then all your dependence is on GURPS' mechanics being better than their usual game's — which they are, but that isn't always apparent to a newcomer who might be struggling with unfamiliarity. That's why I recommend offering an instant pay-off with a switch to a genre that the players' usual game won't do. Go with a Western, thriller, hard-boiled mystery, urban horror, spy action, caper, sci-fi, etc. Do something the other game can't.


And I suggest keeping it simple. Give each character one schtick.
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Last edited by Agemegos; 07-28-2013 at 05:44 AM.
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