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Old 07-29-2022, 04:40 AM   #1525
GnomesofZurich
 
Join Date: Sep 2005
Location: Canada
Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
The eight are all sent doing various tasks to get things going again.

there are 30 more prisoners in this section to convert.
Daymar is first going to try to verify that the eight are indeed trying to get things back on track.

[1090] 22-07-29 12:37:17 CEST

Engineer (Starship) (or Reactor at default?)

3d6
1 + 5 + 5 = 11 - this is a success by 2 from Starship or a failure by 2 from Reactor at default.

Once he's as satisfied as he can be with the efforts of the engineers, he will convert the remaining prisoners.

[1091] 22-07-29 12:38:57 CEST

Mental Surgery (Fanaticism), All-Out Concentrate

3d6 <= 16
1: 2 + 6 + 4 = 12 ... success
2: 1 + 6 + 2 = 9 ... success
3: 1 + 5 + 1 = 7 ... success
4: 4 + 3 + 2 = 9 ... success
5: 3 + 4 + 6 = 13 ... success
6: 5 + 4 + 5 = 14 ... success
7: 4 + 3 + 3 = 10 ... success
8: 6 + 5 + 1 = 12 ... success
9: 6 + 4 + 6 = 16 ... success
10: 5 + 3 + 5 = 13 ... success
11: 1 + 1 + 2 = 4 ... success
12: 6 + 2 + 6 = 14 ... success
13: 1 + 1 + 1 = 3 ... success
14: 5 + 4 + 2 = 11 ... success
15: 5 + 2 + 5 = 12 ... success
16: 1 + 5 + 2 = 8 ... success
17: 6 + 5 + 4 = 15 ... success
18: 4 + 5 + 4 = 13 ... success
19: 2 + 2 + 5 = 9 ... success
20: 6 + 6 + 1 = 13 ... success
21: 3 + 2 + 6 = 11 ... success
22: 2 + 3 + 3 = 8 ... success
23: 3 + 4 + 2 = 9 ... success
24: 3 + 3 + 6 = 12 ... success
25: 1 + 5 + 3 = 9 ... success
26: 4 + 5 + 5 = 14 ... success
27: 2 + 1 + 5 = 8 ... success
28: 4 + 5 + 1 = 10 ... success
29: 2 + 6 + 3 = 11 ... success
30: 3 + 2 + 1 = 6 ... success

No failures, 3 critical success, a few bare successes. A second pass may be called for depending if there's time.
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