From KYOS and using the baseline that everything expands at the same rate with a log progression such that:
ST 20 BL 200 lbs Thr 3d
ST 30 BL 2000 lbs Thr 5d+1 (~Spidey's ST)
ST 40 BL 10 ton Thr 8d (~Thing/Colossus ST)
ST 60 BL 1k ton Thr 13d (Superman recent movie)
Here's what a few basic book weapons look like (nothing below 4d is affected):
TL6 Concussion Grenade was 6d, now 4d+1
TL7 Concussion Grenade was 10d, now 6d
TL7 Frag Grenade was 8d[3d], now 5d+1[3d]
Assault Rifle was 5d, now 4d+1
Hunting Rifle was 7d, now 5d
Sniping Rifle was 9d+1, now 5d+2
ATGM was 60d(10d), now 10d+1(10)
SAM was 18d, now 7d+1
HMG .50 was 13d+1, now 6d+2
Bazooka was 6dx2(10), now 6d+1(10)
RPG was 6dx3(10), now 7d+1(10)
LAW was 6dx6(10), now 9d+1(10)
You can also rescale the animals, vehicles, and armor in other books either using KYOS rules or this:
Old ST/DR 20 now 16
Old ST/DR 30 now 20
Old ST/DR 40 now 22
Old ST/DR 60 now 26
Old ST/DR 80 now 28
Old ST/DR 100 now 30
Old ST/DR 150 now 33
Old ST/DR 250 now 38
Old ST/DR 500 now 44
Old ST/DR 1k now 50
You get a very cinematic, very playable 4 color world. It's basically what film, TV, and Supers play like.
For stacking (since these are log values):
Use highest and add +3 for equal values, +2 if they are within 1 or 2 lower, +1 with 3-5 levels, +0 otherwise.
Example
DR 20 + 20 (layered/cover) = DR23 for protection.
DR 20 + 19 (layered/cover) = DR22
DR 20 + 16 (layered/cover) = DR21
DR 20 + 14- (layered/cover) = DR20 (no benefit).
It also helps explain why a character (dragon? Super?) with good DR won't bother with armor. There's marginal benefit and only if it's nearly as tough as the character.
Here's a bigger table of values:
Code:
Log ST values (ST / base Thrust dmg / BL / Example)
ST THR BL Example
16 2d BL 80 lbs Comic Captain America (~800 lb max)
20 3d BL 200 lbs Movie Captain America (~1 ton max)
30 5d+2 BL 1 ton Spider-Man (~10 ton max)
40 8d BL 10 tons Thing/Colossus (~100 ton max)
50 10d+2 BL 100 tons
60 13d BL 1k tons
70 15d+2 BL 10k tons Superman (Movie)?
80 18d BL 100k tons Superman (Modern Comic)?
Log Weapons:
Weapon Old New
Black Powder Grenade 3d 3d
TL6 Concussion Grenade 6d 4d+2
Frag Grenade 4d[2d] 4d[2d]
TL7 Concussion Grenade 10d 6d
TL7 Frag Grenade 8d[3d] 5d+1
Rifle 5d 4d+1
Rifle 7d 5d
Sniper 9d+1 5d+2
ATGM 60d (10) 10d+1
SAM 18d 7d+1
HMG .50 13d+1 6d+2
Under-barrel Grenade (no change)
Bazooka 12d(10) 6d+1(10)
RPG 18d(10) 7d+1(10)
LAW 36d(10) 9d+1(10)
DR / Dmg quick conversion chart
ST/DR/Dmg (above 10)
Old New
10 (3d-1) 10 (3d-1)
13-14 13 (4d-1)
15 (4d+1) 14 (4d)
16-17 (4d+2) 15 (4d+1)
18-20 (5d) 16 (4d+2)
25 (7d) 18 (5d)
35 (10d) 21 (6d)
50 (14d+1) 23 (6d+2)
100 (29d) 30 (8d+2)
200 (57d) 37 (10d+2)
500 (142d) 44 (12d+2)
1000 50
1200 52
1500 53
10k 70
100k 90
I tried to convert this to a better looking table, but std table BB codes aren't working. Suggestions?
Anyway, you can see this is much different progression that makes Spidey punch 2.5x harder than a human in peak condition (ST16 being around peak), and putting the Thing over 50% more damage than Spidey before you consider his rocky exterior (perk for hand strikers). Superman would do well over double the damage the Thing as well. As for taking damage, Spidey, the Thing, and Superman all have HP values that are compatible with the damage they do (mirror match up) and, percentage wise, they also take damage in proportion. If you look up my thread on Archetype vs Archtype in Supers, you'll see the difference. These characters won't run out of fatigue (SuperST) swinging and don't need to rely on IT:DR to avoid being misted by insane damage ratios. They will also compare favorably against the military (soldiers, tanks) without having scores in the hundreds or thousands.
Supers example tank: Tank: Loaded weight 50 tons; 185 HP; DR 1,200 (front and turret), 100 (other surfaces)
Converted to log values: Tank, 50 tons, HP 58 (by weight as per KYOS), DR 52 (front/turret), 30 (other surfaces). Spidey can't really hurt or lift it under normal circumstances. Thing/Colossus can punch through the lighter armor or lifting/throwing/flipping before attacking the weaker points (which tracks well with comic versions of that matchup) . Superman could punch through the front armor if necessary, though it will take a few blows to cripple it that way. He can easily rip into the sides. Alternatively, they could also take advantages of the rules Supers to rip off chunks (ST vs DR contest for damage).
For the equipment comparison, you'll see that Spidey strikes harder than most rifles now. I figure if you can lift and throw a car, you'll probably punch hard enough to do that sort of damage.