Quote:
Originally Posted by johndallman
High Pain Threshold [10] is a mundane physical advantage. You still feel pain, but it doesn’t affect you nearly as badly as most people. The primary effect of this is that you don’t suffer shock penalties when you’re injured. This advantage first appeared in GURPS 1e.
SNIP
Have these advantages saved the day in your games?
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A few times, yes. Its a good advantage.
They fit nicely in settings with low armored tough guy types like the Conan type games I've run.
While yes strictly speaking Combat Reflexes is much better if you have the extra 5 points for it, unlike HPT it can be taken later.