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Old 04-01-2020, 05:57 AM   #9
MrFix
 
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Join Date: Aug 2019
Default Re: Damage Resistance and Tech Level

Quote:
Originally Posted by Rupert View Post
Laser rifles have about ten times the effective range of projectile rifles (due to having Acc 12), good rate of fire and Rcl 1. For close quarters projectile weapons will reign, but in more open environments lasers will, because aimed autofire will allow multiple hits on limbs (or even the neck) from outside effective projectile range (and I don't recall a rule that says that aimed shots must specify a location, so random hit locations are allowed, avoiding a hit penalty at the cost of possibly hitting armour for no damage). Unless people are wearing Combat Hardsuits and Space Combat Helmets laser rifles are a serious threat because of their accuracy, RoF, and Rcl.

In my experience (which may not be typical), player characters are very sensitive to limb hits because they tend to not have handy evac and are often a long way from support and really good medical facilities. Thus they care about full-body protection more than soldiers and police might - the latter want something that will keep them alive and not encumber them too much, but PCs want something that will also keep them in the fight.
Wearing heavy abalative nonoplas jumpsuit (54 DR vs Lasers) allows you to deal with lasers over the entire body. Wear Assault Vest over torso for more durable, more universal protection. Unless your entire doctrine is based around "shoot him into leg 50 times and hope his armor will burn off", this is not really a god send. In fact it'll look silly and not thematic. No Cyberpunk or Sci-Fi adventure is underlined by 'leg meta'.

HEMP 10mm pistol meanwhile can only be stopped by at least 140 DR. This is what your PCs will pursue unless stopped.
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