Quote:
Originally Posted by Anders
One problem I have with Damage Resistance is that the value of DR shifts with Tech Level. DR 5 is worth a lot at TL 3 but pretty useless at TL 10. I've toyed with two different ways to mimic this.
One is to make the cost of DR variable - something like 10-TL (TL 10 would cost 1/2, TL 11 would cost 1/4 and TL 12 would cost 1/8).
The other is to set the cost at 10 and make up a limitation: -10% per Tech Level.
I began with the first one but now I like the second one better. Hmm... thoughts?
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In something I'm working on I called it out as the best DR you can get in the setting allows you to purchase that DR at 1/5 cost. So if you could get DR 50 via clamshell armor then purchasing DR 50 would cost only 50 points.