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Old 03-11-2006, 08:27 AM   #4
Jürgen Hubert
 
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Join Date: Sep 2004
Location: Oldenburg, Germany
Default Re: Birthright to Gurps

I'd be happy enough with a relatively simple and abstracted system - maybe not as abstract as the one in Birthright, but still fairly close. Because let's face it, we don't really want to know the exact tonnage of the annual crop yield depending on precipation, soil fertility, and prevailing climate, we want to know how big an army we can raise before totally wrecking the finances of the kingdom.

Well, most of us don't want these details. On the other hand, there seem to be enough people who are obsessed with every last detail of vehicles, so there might be a market for ultra-detailed kingdom rules as well. But I'd still prefer an abstract system...
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