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Old 05-01-2012, 11:25 PM   #10
roguebfl
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Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: FP/ER Regeneration And Magic

Quote:
Originally Posted by Alden_Loveshade View Post
If you're in a game where mages have 150 extra points just to recover Energy Reserve faster (without recovering HP--that would cost 300 points), you're probably in a high-powered game and IMHO it likely won't be unbalancing. Let's face it, they could buy a heck of a lot with that extra 150 points (Magery 15+, anyone?)
However that 150 can be easily reduced by Thing like "Granted by Familiar -40%, Magical -10%" dropping it down to [75]

or as part of a Magic staff Breakable with either DR 2 or less (-20%), not especially reparable (-15%), and -15% for size. Can Be Stolen, -30% for [30]
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