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Old 05-01-2012, 09:25 PM   #8
Alden Loveshade
 
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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
Default Re: FP/ER Regeneration And Magic

Quote:
Originally Posted by Goober4473 View Post
....Balance: Is allowing Extreme FP/ER Regeneration for a mage broken? 150 points is a lot, but 10 energy per turn (more if the above works) to cast spells is pretty rediculous.
If you're in a game where mages have 150 extra points just to recover Energy Reserve faster (without recovering HP--that would cost 300 points), you're probably in a high-powered game and IMHO it likely won't be unbalancing. Let's face it, they could buy a heck of a lot with that extra 150 points (Magery 15+, anyone?)
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