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Old 06-03-2021, 01:17 PM   #39
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: Skill Advancement

Quote:
Originally Posted by Stormcrow View Post
Well, sure. This is a 250-point character. "Leading roles in kung fu movies, fantasy novels, etc." I'm not sure why this is a problem.

And if you're playing in a game where Broadsword-40 is affordable, I don't see why the foes can't also have Broadsword-40. Or Explosive Fireball-40.

Anyway, the Basic Set on page 172 suggests the GM limit starting PC skills to somewhere between 20-25 to encourage a more realistic breadth of skill.
Realistic Navy SEALs and other SOF operators are 250 points or more, see GURPS SEALs in Vietnam. Point value is not a measure of realism, it's how the points are spent. No remotely realistic character has 240 points in one skill and no other traits.
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