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Old 06-01-2021, 06:56 PM   #18
lugaid
 
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Join Date: Aug 2004
Location: Seattle, WA USA
Default Re: Skill Advancement

Quote:
Originally Posted by whswhs View Post
I have thought that if one of my next campaigns is GURPS, I might do a more drastic version of diminishing returns, with the cost per level of skill being 1, 1, 2, 4, 8, 16, 32, 64, and so on. That would make Talents a much more worthwhile investment.
It's a neat idea, but there's no reason to buy it past the 16-point level there, since increasing a stat will give the same benefit. For skills that are based on HT, you can stop at the 8-point level.

There are marginal cases, such as using skills with other stats, but for the most part those aren't really going to be worth the geometrically increasing cost, and in the best case will only extend it out to the 32-point level as raising all four stats only costs 60 points.

It's similar to the reason that there is never a good reason to buy more than 3 techniques that default to the same skill, since you can just raise the skill for 4 points, raising all of the defaults by 1, instead of raising 4 techniques at 1 point each.
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