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Old 06-01-2021, 06:37 PM   #16
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Skill Advancement

I have thought that if one of my next campaigns is GURPS, I might do a more drastic version of diminishing returns, with the cost per level of skill being 1, 1, 2, 4, 8, 16, 32, 64, and so on. That would make Talents a much more worthwhile investment.
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Bill Stoddard

I don't think we're in Oz any more.
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