Re: Skill Advancement
I have thought that if one of my next campaigns is GURPS, I might do a more drastic version of diminishing returns, with the cost per level of skill being 1, 1, 2, 4, 8, 16, 32, 64, and so on. That would make Talents a much more worthwhile investment.
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Bill Stoddard
I don't think we're in Oz any more.
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