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Old 04-13-2021, 02:33 AM   #19
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Create Food and it's effect on infrastructure

Quote:
Originally Posted by khorboth View Post
I would think the divide between "city" and "wilderness" would be sharp. there isn't farm country. There are no ranches. There's just wild. If there are sufficient threats, then it could be quite wild indeed.
I definitely like that feel. It's explicitly true in some places, but making it a general assumption feels right.

Quote:
Originally Posted by Michele View Post
But the OP stated that "people" began using magic to create food. I assumed, perhaps wrongly, that that meant all or most "people" being able to create food, i.e. High to Very High Mana and common to very common Magery (or the possibility for non-mages to cast spells).
You were right, creating food would be one of the most basic and commonly learned spells and would be near required to learn if you ever plan on travelling.
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Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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