Quote:
Originally Posted by CeeDub
Is there an actual need to pin your opponent down? If I had TK, I'd lift my opponent up. Without leverage against the ground or the intangible force that's holding him up, he's helpless.
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My go-to here has been the default from DX to the Free Fall skill: -5 to DX/skills, which imparts -3 to defenses (half skill, round up). No penalty to target the person thus suspended. A ST penalty due to lack of leverage and equal-opposite reaction effect might be appropriate. -1 or even -2 per die, or just "half damage for melee" would all be easy.