Quote:
Originally Posted by vicky_molokh
Now, there are some things that qualify. Like Rapier Wit. Or there are some cinematic Techniques in Pyramid:SE that are neither pure penalty-negators nor outright mind control/supernaturalia*, and there are the speechless Influence perks. But it feels like there's some amount of empty space in the GURPS framework for more abilities that are social in nature, not outright mind-hacking/supernatural, not boring penalty buy-offs, but still cinematic. I'm looking primarily for things that open new options of some sort.
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Are you talking about social traits, or traits that somehow affect social interaction? Or both?