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Old 07-30-2021, 03:34 PM   #45
swordtart
 
Join Date: Jun 2008
Default Re: How many Auto Manufacturers are there in NA?

A 1,500 lb bomb isn't CW.
A plane a mile up isn't CW.
You are playing Aeroduel.

Aeroduel adds a load of high capability airborne equipment (and some nonsense) to a game that systematically reduced capability in the ground domain in the name of balance and playability.

Realistically a rifle should be hitting stationary man sized targets at 100 yards nine times in ten when used by someone competent (and competent is Handgunner 0). In CW 100 yards is 20" so you are -5 for range and even with the benefit of being stationary and braced (+2), the -3 for the target means you need 13 to hit so it's not actually possible.

A SKILLED rifleman should be hitting out to 300 yards regularly. In CW the geometric progression of range penalty means you are at -45 for range and there is no equipment or circumstance that will ever mean you can hit even once in a while.

A LAW should turn a plastic armoured car inside out. It should also be capable of hitting regularly at 50+ yards.

Aeroduel forgets these limitations and instead chooses to use "realistic" combat performance allowing laser guided bombs to fall with pinpoint precision.

A free fall unguided bomb can absolutely hit the ground 100% of the time. If you drop from 1 mile up though you don't get to chose which bit of ground. If you insist on playing with Aeroduel, I will insist on you also being required to use CW Tanks and the spotting rules therein. Just because you as a player can see my token on the board it doesn't mean your bomb aimer can see me from a mile up. I'll also be using the long barrelled weapon rules etc. that cut some of those range penalties down to size.

If you include range penalties at a mile up (352") your dive bombing range will be in excess of that at at -1 per 4" you are at -88 to hit. If you need more than and adjusted 12 you CANNOT hit your target (CWC 2.5 p39). Scatter only applies to shots that could hit.

You get to ignore range penalties for bombing if bombing horizontally (this was never part of CW, helicopter bombs always counted the distance dropped towards the range penalty). A bomb dropped from 1 mile up takes 13 seconds to hit the ground and therefore has to travel a significant distance horizontally in that time (which depends on the speed of your aircraft).

Weapons that hit instantaneously can reasonably specify "that pedestrian" as the attack is resolved instantly. You'll need to know the range from your aircraft to the target on the phase you drop (most games we played didn't allow pre-measuring of range). Your target is the point that many inches away from your aircraft's current position. You need to be able to trace line of sight at that point (and in every phase until it hits if the bomb is laser-guided). A building will block LOS.

Killing dispersed bikers in urban ruins is not straight forward as your cluster bomb does X dice damage to each target and a building is a single target. 20d might breach a 10DP building, but it is unlikely to level it. Breaches do not harm occupants. You will need to be able to identify which buildings you want to target 13 turns beforehand.

None of my bikers sits around in a big field like it is Woodstock. That generation of bikers died out in the early 2030's.

When we attack your plane, it will be while it is sitting on the runway. We can drop cluster bombs too (from our crappy autogyro which costs a 100th of yours or balloons). We'll send a new boy every couple of weeks or so to your airfield and see what mischief he can make with some Molotov's and a scoped silenced rifle. If he manages to reduce your duty cycle we'll reward him. If you catch him, we have plenty more. It sounds like we'll easily be able to find the bragging pilots when they roll into town and we can deal with them more... organically.

Last edited by swordtart; 07-31-2021 at 02:29 AM.
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