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Old 05-05-2017, 08:37 AM   #20
Rabenrecht
 
Join Date: Mar 2017
Default Re: Trying to solve the weakness of Low-Tech armor with no modifications on ST damage

Quote:
Originally Posted by Rasna View Post
Physics.

If you manage to bend a 2mm thick good quality breastplate with a broadsword you're a superhero, not a human.

Quote:
Originally Posted by phayman53 View Post
Also, see this video at the 36 second mark. If this armor is an accurate model of 15th century armor, then the breastplate should be roughly DR7 according to Loadouts: LT. Notice the guy in armor does not even flinch when the longsword hits him in the chest from what is probably an CA (S) or AoA (S). DR6 plate really should be proof against a broadsword.
As with many complaints leveled against rules in an RPG System, they stem from the complainers chosen framing. Since rules of game System never model reality and are thus always an abstraction, how you model a specific instance of Action with rules, or conversely how you translate a sequence of game System Code into actual Events depends on your perspective, that is how you Frame Things.

When you look at a Piece of rules and go "man, those rules are stupid" it may very well that those rules are not very good. Or, those rules simply appeared to be bad because of your framing.

Let me illustrate: so you see the Video above and be all like "Man, look how the guy in armor just takes the hit of the sword and there isn't even a dent! But in GURPS a hit of a sword can totatly wound someone wearing such armor. The GRUPS rules are stupid!"
But maybe this is because you choose to model the swordstrike the guy in the Video performs as an actual attack dealing like 1d6+2 damage or so.

Instead, I offer a different perspective. The guy in the Video has absolutely no Intention of harming the guy in armor. This is not what is modeled in GURPS with an attack.
If, on the other Hand, an attack with a sword against someone wearing full plate armor manages to deal damage, the attack landed in a place or way for it is possible to deal damage.
This is contrasted by Targeting Chinks were the atttacker actively tries to circumvent the armor.

I'm not saying that the damage/armor model in GURPS cannot be made better. All I'm saying ís that it may be better then you make it out to be.
Just adjust your framing.
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