Re: Trying to solve the weakness of Low-Tech armor with no modifications on ST damage
The simplest fix is to give cutting damage a (.5) AD. Problem solved.
You can go with your more complicated table, but if you don't want to change the ST table (and I get why you don't), I think that single change is the easiest.
But really, if you do this, even if "realistic," it's not going to lead to fun gameplay if you can't hurt anyone in armor. OR it will require immense skill to target chinks or armpits or what have you.
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