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Old 12-19-2019, 08:36 PM   #5
GarenLiLorian
 
Join Date: Jul 2011
Default Re: [RPM] Counterspelling magic items

Quote:
Originally Posted by Christopher R. Rice View Post

You can't counterspell a magic item. You must suppress it. That's a Greater Destroy effect. You'll need to add Duration (for how long you want to keep it down), Subject Weight (if needed, probably not for most weapons), and Range (if you want to affect it at a distance). Finally, you'll need to add Altered Traits, Disadvantage to suppress the magical powers of the sword. In this case your base spell line would look like this:

Typical Casting: Greater Destroy Magic (5) + Altered Traits, Negate Sword (4) + Duration, 10 minutes (1) + Range, 2 yards (0) + Subject Weight, 10 lbs. (0). 30 energy (10x3).
Thanks for the response! The above ritual would negate any 20 point advantage, regardless of source though, right? For example, it would equally negate someone’s Elastic Skin advantage. But the magical limitation specifically has a “vulnerable to counterspells” facet to it. Does that not come into play when using RPM specifically to “counterspell” advantages with that limitation? In other words, what does the phrase “subject to counterspells” in the RPM book (when talking about advantages with the Magical limitation mean?
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